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Crafting a Villain #1

  • rich the bard
  • Jun 16, 2017
  • 2 min read

Hello nobles and peasants alike!

Follow me while I introduce you to a new Villain for 5th Edition Dungeons and Dragons.

Side note: This Villain was rolled on our YouTube channel; he is just being fleshed out a bit more here. This is what we rolled using the provided tables:

Villain’s Scheme: Power

Conquer a region or incite a rebellion

Villain’s Methods: Agricultural devastation- crop failure

Captivity or coercion- enticement

Villain's Weakness:A special weapon deals extra damage when used against the villain

I would like to introduce you to Odon Tamol, the Grand Advisor to King Reginald of Nottis. Odon is a cunning, highly Charismatic NPC, his whisper is ever present in the King’s ear. A fallen Aasimar who, as the game progresses, will reveal to have vampire tendencies. Behind the scenes, his whispers turn to try and entice the King to give up his throne. The King, although old, is not a fool and would never willingly give up his Kingdom. Soon the crops that the Kingdom of Nottis is known for begin to die out by some sort of mysterious plague, and soon after that, some of the farmers that attended to those crops begin to fall ill.

For his stat block, I would use the Necromancer build from Volo’s Guide to Monsters on page 217 with the some changes giving us the following:

NECROMANCER

Medium humanoid (Fallen Aasimar), Neutral Evil

Armor Class 12 (15 with mage armor)

Hit Points 66 (12d8 + 12)

Speed 30 ft.

STR 9 (-1) INT 17 (+3)

DEX 14 (+2) WIS 12 (+l)

CON 12 (+l) CHA 18 (+4)

Saving Throws Int +7, Wis +5

Skills Arcana +7, History +7

Damage Resistances necrotic, fire

Damage Vulnerabilities Blessed weapons

Senses passive Perception 11

Languages any four languages

Challenge 9 (5,000 XP)

Spellcasting. The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, mending

1st level (4 slots}: false life,* mage armor, ray of sickness*

2nd level (3 slots}: blindness/deafness,* ray of enfeeblement,* web

3rd level (3 slots): animate dead,* bestow curse,* vampiric

touch*

4th level (3 slots): blight,* dimension door, stoneskin

5th level (2 slots}: Bigby's hand, cloudkill

6th level (1 slot}: circle of death*

*Necromancy spell of 1st level or higher

Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.

ACTIONS

Vampire’s Bite. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

To Kill the Beast. The only way to kill this Vampire is by striking the killing blow with a weapon that has been first blessed and then enchanted with Fire damage.

So let us know what you think in the comments or message us directly using the Sending Stone.

Catch ya next song

Rich the Bard


 
 
 

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